Texture aim = {
	 0xF01E, 0x8002, 0x8002, 0x8002,
	 0x0000, 0x0100, 0x0100, 0x07C0,
	 0x0100, 0x0100, 0x0000, 0x8002,
	 0x8002, 0x8002, 0xF01E, 0x0000,
};
