Texture intocursor = {
	 0x0000, 0x0000, 0x0000, 0x0000,
	 0xA830, 0x0038, 0x82FC, 0x00FE,
	 0x20FF, 0x00FE, 0x82FC, 0x0038,
	 0xA830, 0x0000, 0x0000, 0x0000,
};
