Texture blah = {
	 0x0000, 0x0000, 0x0000, 0x0000,
	 0x07C0, 0x1C7E, 0x31E3, 0x210E,
	 0x6218, 0x4030, 0x4020, 0x4060,
	 0x60C0, 0x3F80, 0x0000, 0x0000,
};
