Texture sweep = {
	 0x43FF, 0xE001, 0x7001, 0x3801,
	 0x1D01, 0x0F01, 0x8701, 0x8F01,
	 0x8001, 0x8001, 0x8001, 0x8001,
	 0x8001, 0x8001, 0x8001, 0xFFFF,
};
