Texture structdummy = {
	 0xAAAA, 0x5555, 0xAAAA, 0x5555,
	 0xAAAA, 0x5555, 0xAAAA, 0x5555,
	 0xAAAA, 0x5555, 0xAAAA, 0x5555,
	 0xAAAA, 0x5555, 0xAAAA, 0x5555,
};
