Texture structchar = {
	 0x4444, 0x7777, 0xEEEE, 0x2222,
	 0x4444, 0x7777, 0xEEEE, 0x2222,
	 0x4444, 0x7777, 0xEEEE, 0x2222,
	 0x4444, 0x7777, 0xEEEE, 0x2222,
};
