Texture texture/weave = {
	 0xBFBF, 0xA0A0, 0xBFBF, 0xAAAA,
	 0xFBFB, 0x0A0A, 0xFBFB, 0xAAAA,
	 0xBFBF, 0xA0A0, 0xBFBF, 0xAAAA,
	 0xFBFB, 0x0A0A, 0xFBFB, 0xAAAA,
};
