Texture textures/white = {
	 0x0000, 0x0000, 0x0000, 0x0000,
	 0x0000, 0x0000, 0x0000, 0x0000,
	 0x0000, 0x0000, 0x0000, 0x0000,
	 0x0000, 0x0000, 0x0000, 0x0000,
};
